Games built like products, played like stories
Our games arm applies the same product discipline as everything else we ship: systems-driven design, hundreds of hand-crafted story beats, and honest monetisation without the manipulative loops.
DealerDodge
A life simulation set in the art world — build a career, dodge the dealers, survive the scene. Hundreds of story beats, systems-driven play, and choices that compound across a run. Made for replaying.
How we make games
Deterministic simulation cores we can test like any other software, content pipelines that keep quality high at volume, and monetisation a player would call fair. The craft is the same as our apps — the medium is play.
Shipped here, and shipping next
Everything we sell, we also do for ourselves — completed work and work underway, all held to the same bar.
Europe Fire Map
A live wildfire tracker serving travellers across Europe daily — installable, offline-capable, with push evacuation alerts.
HRTMe
Health tracking trusted by thousands of perimenopausal and menopausal women, grown entirely by word of mouth.
CuffLog
Photograph any BP monitor — even unconnected ones — and a model records the reading: connected-monitor power for families watching over ageing parents.
HaircutMe
Photorealistic AI haircut previews with honest pay-as-you-go pricing.
GlowAssist
A skincare tracker with smart run-out predictions and barcode scanning.
DealerDodge
Our games arm's art-world life sim — hundreds of story beats, systems-driven play.
How we do it
1 · Scope, honestly
A short discovery call, then a written scope in plain English. If part of your idea isn't worth building, we say so before you spend money on it.
2 · Fixed price, agreed up front
You know the full cost before we start. It changes only if the scope does — never because a week ran long.
3 · Senior build, tested properly
Experienced designers and engineers do the work — automated tests, accessibility audits and performance profiling before anything ships.
4 · Launch, then looked after
App Store submission or hosting on our own edge infrastructure — and a care plan so the product keeps earning after launch day.
Common questions
What kind of games do you make?
Systems-driven, narrative-rich simulation games for mobile — the kind you replay, not the kind that replays you. DealerDodge, our art-world life sim, leads the slate.
Do you take on games work for clients?
Selectively. If you have a game or a playable-marketing idea that fits our systems-driven approach, get in touch.
What’s your stance on monetisation in games?
Fair value, clearly priced. No loot-box psychology, no pay-to-progress walls — the same no-dark-patterns rule the whole group ships under.
Talk to us
Tell us what you have in mind. You'll get a straight answer, a clear scope, and a price that won't change on you.
Contact us