Our games arm

Games built like products, played like stories

Our games arm applies the same product discipline as everything else we ship: systems-driven design, hundreds of hand-crafted story beats, and honest monetisation without the manipulative loops.

DealerDodge game icon

DealerDodge

A life simulation set in the art world — build a career, dodge the dealers, survive the scene. Hundreds of story beats, systems-driven play, and choices that compound across a run. Made for replaying.

How we make games

Deterministic simulation cores we can test like any other software, content pipelines that keep quality high at volume, and monetisation a player would call fair. The craft is the same as our apps — the medium is play.

Shipped here, and shipping next

Everything we sell, we also do for ourselves — completed work and work underway, all held to the same bar.

Europe Fire Map

A live wildfire tracker serving travellers across Europe daily — installable, offline-capable, with push evacuation alerts.

HRTMe

Health tracking trusted by thousands of perimenopausal and menopausal women, grown entirely by word of mouth.

CuffLog

Photograph any BP monitor — even unconnected ones — and a model records the reading: connected-monitor power for families watching over ageing parents.

HaircutMe

Photorealistic AI haircut previews with honest pay-as-you-go pricing.

GlowAssist

A skincare tracker with smart run-out predictions and barcode scanning.

DealerDodge

Our games arm's art-world life sim — hundreds of story beats, systems-driven play.

See all our work →

How we do it

1 · Scope, honestly

A short discovery call, then a written scope in plain English. If part of your idea isn't worth building, we say so before you spend money on it.

2 · Fixed price, agreed up front

You know the full cost before we start. It changes only if the scope does — never because a week ran long.

3 · Senior build, tested properly

Experienced designers and engineers do the work — automated tests, accessibility audits and performance profiling before anything ships.

4 · Launch, then looked after

App Store submission or hosting on our own edge infrastructure — and a care plan so the product keeps earning after launch day.

Common questions

What kind of games do you make?

Systems-driven, narrative-rich simulation games for mobile — the kind you replay, not the kind that replays you. DealerDodge, our art-world life sim, leads the slate.

Do you take on games work for clients?

Selectively. If you have a game or a playable-marketing idea that fits our systems-driven approach, get in touch.

What’s your stance on monetisation in games?

Fair value, clearly priced. No loot-box psychology, no pay-to-progress walls — the same no-dark-patterns rule the whole group ships under.

Talk to us

Tell us what you have in mind. You'll get a straight answer, a clear scope, and a price that won't change on you.

Contact us